Vibrant Weapons - Combined with the FloatingSword_VibrantWPN_Patch.zip, this will make her produce real light. DAR is one of the most plug-and-play gems I've ever seen, safe as can be, and totally required to see the sword's unique, custom animations. I've met people who are leery of it -perhaps they fear it's like FNIS or Nemesis which requires doing special tasks with every install/uninstall: that's absolutely not the case. Again -it's not going to break anything and it doesn't really bother me, but merging leveled lists is a well-discussed subject in nine years of Skyrim moddingĭynamic Animation Replacer - this is a gem, everybody. Lastly, to start the quest you need to read a certain book which is found in common loot -this means touching two leveled loot lists: "LItemBook0All" and "LItemBookClutter".
#Is umbra in skyrim mod
Spoiler: if you use 'T'Skyrim' this mod does overwrite its new Atronach Forge recipes, so you must sort this mod lower in the load order.
#Is umbra in skyrim Patch
Other examples include vanilla cells which are frequently edited by all the popular light, shadows, or even music mods -the changes are so tiny and/or are done in cells so rarely-ever visited that I really don't think a patch is warranted. Is it worth it? I personally don't think so, but I did it anyway and I'll be happy to accept any other patch submitted by anyone for tiny things like this (and please try to make them ESL to save people a slot in their load order). For example: since I edited the text of a vanilla book slightly, then mods like Book Covers may lose their changes for just that one unique book. That said, the following is law for every mod that integrates into vanilla Skyrim: as a modder you always have to touch a few things. Likely every other Follower framework out there, too -they should all ignore her and she should ignore them all My Home is Your Home -so that you can assign her a permanent dwelling place eventually, although she will not sandbox for obvious reasonsĪmazing Follower Tweaks -in the sense that AFT ignores her and she ignores AFT, which is the way things should be for her All the lore you need to know is already included in various materials within the mod, but you can always get a refresher.Ĭompatible with everything as far as I can tell, including mods such as:įollowers as Companions II -so that she will hover by your side instead of behind you There are multiple endings depending on what is your answer to that question, and you will have opportunities through both quests to make your decision one way or the other. Should it still pay for its past sins even if she has no memory of them?
I'm intrigued by the philosophical dilemma of a living sword that committed all kinds of atrocities in the past, but has now been re-forged.
It's a joy to see her fight for you with her custom animations, and I based her story on official lore as much as possible, including, loosely, some of the events in the " The Infernal City" novel. The sword has her own follower system with features to wait, dismiss and do favors, as well a lot of voice-acted commentary for various situations. Includes two quests with good and bad endings, professionally voice-acted, and well-integrated with the lore. I'm glad my mod reminded you to Resident Evil because that was exactly my intention when I designed certain areas of my mod.Continue the legend of Umbra -now as a living, floating sword that will follow you in your travels and fight for you using custom animations. I'm kinda surprised you found my mobs and bosses too hard, since for this version I revert everyone back to their Vanilla Skyrim stat values. Especially like the variety of ways that progression happens, and some interesting level design. I might try it again if I feel up to some hardcore gaming again. Compare that with Skyrims linear guided path where there is no excitement whatsoever, no emotion at all in the game play literally just follow and arrow and kill whatever you find at the other end.
What I can say in defense of this old school style, (reminds me of Resi Evil two when I was younger) is that when you discover the next part, it feels great. My complaints are the same as others, bosses and some mobs are too hard, too hard to find where to go. What I'll say is I loved the atmosphere and the general level design.
RohZima wrote: I played about half way through (maybe, killed machine head) then said: "I go no further." It's a bit too much hard work for me, a mod like this.